Aug 05, 2008, 02:33 AM // 02:33
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#381
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Kaida the Heartless
Thanks for stating my point. I'm pretty sure people have been adjusting thier builds all over every form of pvp (except gvg where coordination can beat it). Nerf expertise.
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RA, HA, TA... I haven't seen anything get touched just to deal with the Melee Rangers.
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Aug 05, 2008, 08:47 AM // 08:47
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#382
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Ascalonian Squire
Join Date: Mar 2008
Guild: the lion pirates
Profession: E/
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i dont think expertise needs a nerf. i love it the way it is
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Aug 05, 2008, 10:42 PM // 22:42
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#383
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Emo Goth Italics
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Quote:
Originally Posted by Kanyatta
RA, HA, TA... I haven't seen anything get touched just to deal with the Melee Rangers.
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Correct me if I'm wrong, but didn't RaO previously get nerfed because of abuse of melee weapons, or was it because it spawned numerous overpowered gimmicks?
I'm not sure if it was nerfed and I know it's inherantly broken in itself, but I do recall it previously getting nerfed because it had both Frenzy and Rush integrated while keeping a stance open with the only downside being the huge cost.
Last edited by Tyla; Aug 05, 2008 at 10:44 PM // 22:44..
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Aug 06, 2008, 03:47 AM // 03:47
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#384
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Tyla
Correct me if I'm wrong, but didn't RaO previously get nerfed because of abuse of melee weapons, or was it because it spawned numerous overpowered gimmicks?
I'm not sure if it was nerfed and I know it's inherantly broken in itself, but I do recall it previously getting nerfed because it had both Frenzy and Rush integrated while keeping a stance open with the only downside being the huge cost.
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Yeah, but that was a skill, not an attribute. It was raised to 25 energy because Expertise isn't good enough to give it basically no downside. Now you almost have to drain all of your energy to use it.
I'll let the bolded text sink in for a little bit while this thread gets /closed.
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Aug 06, 2008, 04:04 AM // 04:04
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#385
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Emo Goth Italics
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Quote:
Originally Posted by Kanyatta
Yeah, but that was a skill, not an attribute. It was raised to 25 energy because Expertise isn't good enough to give it basically no downside. Now you almost have to drain all of your energy to use it.
I'll let the bolded text sink in for a little bit while this thread gets /closed.
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Your post didn't imply only the attribute, Expertise.
And the skill was still changed due to a thing to do with Rangers abusing secondaries. Oh, and you can still use this with practically no downsides.
I'm not bothered about Expertise anymore, but taking Escape out of the scene and making Hammer Bash only work at 5 Strength would get rid of these. That or nerfing RaO further.
By the way, I really do doubt this'll get closed because of the time it's been open, but this thread could have remained dead.
Last edited by Tyla; Aug 06, 2008 at 04:06 AM // 04:06..
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Aug 06, 2008, 12:56 PM // 12:56
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#386
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Desert Nomad
Join Date: May 2006
Profession: N/
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They made it so you have to drain all of your energy to use it on purpose. That was the whole point of raising it's cost. Before, you could use it with nearly NO cost because Expertise was working TOO good (and it still is).
Last edited by Kaida the Heartless; Aug 06, 2008 at 02:39 PM // 14:39..
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Aug 06, 2008, 02:24 PM // 14:24
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#387
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Frost Gate Guardian
Join Date: May 2006
Location: Not your business.
Guild: Guardiani di Tyria
Profession: Mo/
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Quote:
Originally Posted by Tyla
Your post didn't imply only the attribute, Expertise.
And the skill was still changed due to a thing to do with Rangers abusing secondaries. Oh, and you can still use this with practically no downsides.
I'm not bothered about Expertise anymore, but taking Escape out of the scene and making Hammer Bash only work at 5 Strength would get rid of these. That or nerfing RaO further.
By the way, I really do doubt this'll get closed because of the time it's been open, but this thread could have remained dead.
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I agree on making hammer bash only work at 5 strength. Maybe some of scythe attacks should follow this, like 5 in mysticism... I'd rather see dervish skills get more linked to dervishes than nerf Escape for all of rangers.
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Aug 06, 2008, 02:47 PM // 14:47
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#388
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Ascalonian Squire
Join Date: Jul 2008
Location: England
Guild: None
Profession: Mo/
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Quote:
Originally Posted by Orange Milk
Rangers have been versitle since day one, they were created versitile thats the whole point.
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gg.
This basically says everything, if people are going to start QQ'ing about rangers being versatile then i don't know what else to say, what do you want?
If Rangers weren't versatile then it'd kinda take out the point of being one, they're supposed to be a class of survival, wilderness and all that RPG junk, take out the versatility it's just another ranged class like any other "Mmorpuger".
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Aug 06, 2008, 04:52 PM // 16:52
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#389
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Tyla
Oh, and you can still use this with practically no downsides.
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RAO is virtually -3 energy regen for 15 seconds. Check out the table here http://www.wiki.guildwars.com/wiki/Rao .
With 13 expertise and 14 beast mastery, it's still running at ~0.86 Energy per second, and Rangers have a 1 Energy per second regen.
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